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Xenonauts base design
Xenonauts base design





xenonauts base design

You will need to engage in combat operations around the globe to learn what you're up against. Knowledge is power - unfortunately, little is known about the alien menace when you take charge. Those who report such sightings frequently disappear without a trace, and it is clear that the aliens grow bolder with each passing day. Mysterious sightings of unidentified flying objects and unknown beings have grown more common, coinciding with escalating international tensions and panic. In the shadows, a secret organization works beyond arbitrary political boundaries to gather information about a greater threat to humanity. It is 2009 - the Cold War continues, and the Berlin Wall still stands. Train, arm, and command your ground troops wherever the alien threat emerges.

xenonauts base design

Pursue research and development to bridge the technological gap with the alien invaders.

xenonauts base design

Expand and manage a covert network of bases across the globe. Working from the shadows, you must seek out and engage the growing alien presence wherever it appears. So many pollies with their hand out.Xenonauts 2 is a strategy game that puts you in charge of a multinational military organization tasked with eliminating an extraterrestrial threat. Unless the base was in Australia then I can understand. Although I see extra base defense missions going to waist with the ant hill.Īlso agree with the not being able to afford a new skyranger (or squad for that matter) when you have the world funding your organisation. I think, if the game is good and fun, who cares. Also interesting to note that no one has come to defend the ant hill. I'm sure it's a little too late but with a hope they will consider putting bases back in Xeno3. Could be wrong on that one though, but it'd suck if say New York got turned into dust because Atlas Base ran out of pot noodles and was buying more, or something. I think I read somewhere you also need to use your ship to collect supplies and stuff too, so that's potentially even worse. Not sure if it'll really change the gameplay much but it always sucks when something tries to imitate another product, it's like stealth admitting your product is inferior etc. Feels like an attempt to be similar to the XCOM EU base, rather than remaining true to the subject matter, UFO. Originally posted by Greb:It think it's too late now but I agree. They're funding us millions a year but we can only afford one "not Skyranger" lol

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Plus the thought of sending my squad out to clear some crash site and then a terror attack appears, "Help us!" and you can only say "Sorry, busy" etc. You'd have like, a small army of soldiers in the base, but you could only send out a single squad to fight the alien menace. I just don't like the idea of being stuck with a single "not Skyranger" in order to protect the world with, like in XCOM EU. Looks like in X2 there's going to be only one base, no choice where it is, no ability to name it, and while you'll have the freedom to pick where you build facilities within it, chances are it'll have one rigid design that is maximum efficient and so you'll always end up building it that way, etc lol. I could place em wherever I wanted and even set up bases that were purely for manufacture and science, etc. I liked the customisation of bases in X1.







Xenonauts base design